Tuesday, June 19, 2007

Sound Engineering (Studio) A – Project

Production Documentation
Your Name
Scott Philp

Date/s of Production
17th/19th of June

Song Title
Let Him Lie

Format
Sampling Rate 48kHz Bit Depth 24bits Duration 5’44

Total Time Spent on Production
5 Hours 12 Minutes

Notes/Issues/Commentary on Production (Minimum 300 words)
This song was quite dynamic. The biggest problem was the guitar sound in the chorus was quite different and had a whole less mid range in it which meant keeping it sounding good with the rest of the track was difficult. Having two guitar tracks made it quite loud also, this didn’t seem to be a problem against the vocals but the bass, kick drum and snare drum has trouble keeping up even after compression and EQ so I double them over to an aux track which seemed to do the trick. I left the spill in the two vocal tracks as I thought it mix of mics sounded nice. I inverted the male vocal track to avoid phase issues which made a big difference. As the band played the track as a whole I wanted to keep that sort of feeling in the track, which is another reason for keeping the spill in some of the tracks. I used aux sends for all the reverbs and used a different reverb for the vocals, drums, and guitar to help give them all their own sense of space. NOTE: I have not included references in my descriptions but many of my techniques have come straight from examples and discussion had in class.

Link to MP3:
http://www.box.net/shared/tyx9a4v6tp

Production Documentation
Your Name
Scott Philp

Date/s of Production
17th/19th of June

Song Title
Elvis

Format
Sampling Rate 48kHz Bit Depth 24bits Duration 4’19

Total Time Spent on Production
5 Hours 12 Minutes

Notes/Issues/Commentary on Production (Minimum 300 words)
This song was interesting to mix, really I was going for a nice warm feel with a really full low end sound. I wanted to keep everything up in the mix and quite clear. The biggest problem I faced was with the volume of the guitar and the relationship between the kick drum and the bass guitar. The guitar had two track which I panned left and right, this gave a nice full sound but was overpowering at times and finding the right EQ and compression settings was key. I found that I didn’t really need to add many effects to the tracks as it didn’t go with the bands sound. I tried to make each instrument sound as good as I good using EQ and compression and try and keep the feeling of the band all playing live together. I added a small Tremolo effect to a drum fill to demonstrate the use of effect automation, it’s very subtle but I actually like it. Mastering the track was an issue as I found it hard to find settings that didn’t destroy the mid range of the mix. I ended up using the mastering plugin combined with an EQ to get the final sound I wanted from the track. I used aux sends to create the reverb tracks with a separate one for the guitar tracks, drum tracks, and the vocal track. This helped create a good sense of space for each instrument. Also to help boot the volume of the kick and bass guitar I sent them to an aux track as well. I found this a good way to keep the volume up with using too much compression. This was the second track of the two I mixed so many of the settings are altered versions of what I used for ‘Let Him Lie’. The biggest re-evaluation of settings I had to do was now have the female singing on the NTV.

Link to MP3:
http://www.box.net/shared/51qfgaz589

Monday, June 18, 2007

Audio Studies A – Creative Project

Remember
Scott Philp
5 ‘ 14

The track Remember came originally from the electric guitar parts. The guitar was recorded and then lyrics and melody were written almost at the same time as recording. All parts were by written and played by myself. I used Peak LE to check out all the files before bringing them into pro tools, and to do my analysis for the Samples sheet. I found peak easier to go through and analyse a file so that’s why I used it instead of pro tools. There is some volume automation used on the tracks, with some panning automation a feature of one part of the guitar sections. The reverb effect is automated to change the input level coming into the chorus. As there are two tracks for each guitar I used a small delay plugin to find the point with the most phase cancellation and then inverted the second track to create a stronger signal. The Guitars are grouped into two sections (Guitar 1, and 2) and then the Vocals were grouped with their aux reverb track to allow me to mute them all easily. I used bus’ and aux tracks for both reverbs and a feature delay for the guitars. When editing the guitar tracks there was one section where I had left too long of a gap and I had to cut out some space to make it make sense musically. However this created a little click in the track. I got around this by a small fade in/fade out at the point of cutting. There were many takes left in the raw data file so the region list was quite full, once I cleared all the unused files it was far more manageable and I kept a copy of all the original files in a backup folder. However there are still some play lists with alternate takes left in as I was checking things out on them until the final mix. Doing the master tightened up the bottom end nicely but I had a problem with the end of the track peaking after I bounced the track. In the end the overall volume of the track ended up a little bit lower than I would’ve liked it to be because of this.

Blog note... Sorry about the singing

MP3 of Mixdown : http://www.box.net/shared/iivsk0ocf9

Tuesday, June 12, 2007

MIDI Studies A – Creative Project

LTO (London Trade Organisation)
Scott Philp
3 ‘ 27

This is a piece I composed and arranged myself. It is all based around the one theme played with the Vibra-Rhodes from the ES2 VI. The track builds up with multiple instruments playing the main theme with a couple of little ambient effects in the background. It then moves into a second theme bridge section before returning to the main theme again.

Originally I wrote this while playing around with the Horns on the EXS24 VI, but after playing around some more in class and finding the Vibra-Rhodes I decided they were much cooler. Most this track was done via live entry. I played in the basic Vibra-Rhodes, Drum (Ultrabeat), Pad’s and Swell track using the Novation SL and then fixed them up. I used the Matrix editor to fix up velocity’s and note lengths and then the Hyper Editor to add in the cymbals to the drums track. I automated lots of volume, but also automated the parameters for some of the delay effects.

I used markers to help me flick through the song sections quickly. I had trouble stopping the track from peaking as the section at Marker 2 was so much louder than the rest of the piece. Eventually I found a good compressor and eq setting that didn’t ruin the dynamics of the song while stopping it from peaking.

Link to Mixdown :
http://www.box.net/shared/7qpthz3hy7